Summary
I am a versatile professional game developer with over five years of experience in developing and maintaining a wide variety of game systems. My specialties includes working with expert designers and graphic artists, and resolving technical and non-technical issues to meet the needs of the games.
Qualifications: C/C++, C#, experienced JavaScript
Experience
Senior Game Programmer
Zepetto Co,. Ltd.Developing a mobile game on Unity3D engine
Game Programmer
GameHi Co., Ltd.Seoul, Korea
Worked with GameBryo 2.3/2.5 Engine
Enhanced the character parts and equipment system in Action MMORPG game systems
Worked with GameBryo 2.3/2.5 Engine
Enhanced the character parts and equipment system in Action MMORPG game systems
Game Programmer
Numix Entertainmet Co.Seoul, KoreaDesigned and developed character customizer supporting editing equipments, body parts and sounds both in tools and game on Ogre3D engine
User Interface Programmer
Nemo Planet Co.Seoul, Korea
Developed an action 3D board game, named Pumpkin D.D.
Developed and maintained user interface both in
tools and game, using a proprietary engine.
Developed an action 3D board game, named Pumpkin D.D.
Developed and maintained user interface both in
tools and game, using a proprietary engine.
User Interface Programmer
Worked with an in-house engine and GUI library
Shipped a Social Network Service game, named GoPets, on Windows messenger and developed an unannounced mobile game, named GoPets, for NTT Docomo
Education
Korea National Open University
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